Here we will optimize our CPU ray tracer with acceleration structures.
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Adventures With CPU Ray Tracer - The Beginning
Here we will create a scene with a CPU ray tracer.
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Volumetric Rendering with DirectX12
Here we will create a scene with volumetric fog using ray marching.
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Comparing OpenGL and Vulkan with Dynamic Cubemaps
Here we will compare OpenGL and Vulkan with a scene with dynamic cubemaps.
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Terrain Rendering with Perlin Noise
Here we will glance into procedural terrain generation.
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Creating Reflections with OpenGL
Here we will glance into cubemaps and their use cases.
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Catmull–Clark and √3 Subdivision Algorithms
Here we will dive into subdivision algorithms.
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Creating surfaces with Bezier curves
Here we will create surfaces with patches on OpenGL 4.6 with animations.
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Geodesic Distances and Shape Descriptors
Here we will examine 3D meshes with geodesic distances and shape descriptors.
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