Here we will glance into cubemaps and their use cases.
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Catmull–Clark and √3 Subdivision Algorithms
Here we will dive into subdivision algorithms.
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Creating surfaces with Bezier curves
Here we will create surfaces with patches on OpenGL 4.6 with animations.
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Geodesic Distances and Shape Descriptors
Here we will examine 3D meshes with geodesic distances and shape descriptors.
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